Variable advantage/disadvantage calculators The Skill index will include skill defaults based on the main character sheet, so if someone doesn't have a skill they want to use, they can find and grab the best default easily I'm starting by including the names primarily for the sake of auto-calculating points in the future, I intend to have a sort of second page reference sheet that will auto-fill more complete descriptions of advantages/disadvantages added to the main sheet, for easy reference in the case of variable point cost advantages like Allies or Contacts).Ĭustom Advantages/Disadvantages can be added to the Advantage worksheet tab to include them in the available drop-down.Ī "Modifier" column next to skills, which indicates conditional skill bonuses received from advantages/disadvantagesĪbridged Advantage/Disadvantage/Skill indices You can replace point formulas with point values as needed (i.e. The data validation isn't perfect yet, as the drop-down allows you to choose variations associated with different advantages still - this is something I will be working to fix. It will only check the "Name" column if the variation field is empty, so leave it blank if you're using a regular advantage. The formula looks first for the variation name of an advantage (i.e., "Claws" has the variation, "Long Talons" for 11pts), and will fill the point value accordingly. You will not yet be able to fill any advantage/disadvantages that aren't included in data validation the goal of the current setup is to make it so one can choose an advantage and the version of said advantage and have the point values auto-complete. Next on my list of updates is a skill index that will auto-fill the governing attribute and difficulty once the skill is entered. I'm still missing TL/Cultural Familiarity but they will be added.įor skills, you need only enter the name, governing attribute, difficulty, and relative level the level and point cost will calculate based on your attributes. The same goes for BL/BS/BM they are auto calculated based on attributes but if you buy them up, the point formulas will account for that.
GURPS 3RD EDITION CHARACTER SHEET INTERACTIVE MANUAL
You can also override the formulas for HP/Will/Per/FP to insert manual values if you want to spend points on them, and the formulas will still properly calculate points spent. The attribute formulas will auto-increase dependent attributes.